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GELİŞTİRİYORUM GKO v2604 | Knight Online Rebuilt in Godot and .NET 10 | First Public Release

Hi everyone, I am ZeusAFK. I am a software developer, but also a long-time Knight Online player. I played this game a lot when I was younger, and despite all the years that have passed, it has always remained special to me. For the last few months, I have been working alone on something I have wanted to create for a long time: a Knight Online version server and client, both built completely from scratch. Today, I want to share the first public technical demo. I want to be very clear about its current state: this is far from being a complete game. If I am being generous, I would say that around 20% of it works. Many systems are missing, incomplete or simply broken. This release is intended to show the current progress and give people a chance to see what I have been building.

The server is written in C# using .NET 10 and Entity Framework. The client is being developed with the Godot Engine. I do not have plans to launch a private server. I am not trying to make money from this project or from any other Knight Online-related work. I am doing it because I enjoy programming and because rebuilding a game I loved when I was younger is genuinely fun for me. The project will be released as open source once it reaches a better state and I have had time to clean up the code. One of the main reasons for making it open source is that I know it would be almost impossible for me to finish a project of this size alone.

For this demo, account creation is automatic. The Game Master panel is enabled for everyone with the Scroll Lock key, and increased movement speed can be enabled with the G key.

Please keep in mind that there is currently no real security implemented on the server. By manipulating packets, you could probably make the server do almost anything. I know that somebody may want to try to hack it, but is it really worth hacking a server that openly tells you it is an unfinished and completely unprotected demo? The same applies to decompiling the client or extracting its assets. You could probably do it, but the source code will be published anyway, so there is not much point. A DDoS attack would also be very easy. The demo is hosted on a cheap VPS without DDoS protection, so taking it offline probably wouldn't be much of an achievement. I would rather see people use that time to explore the project, share ideas or eventually contribute to it.

You can download the first release here:

PC


Android

Please try it and let me know what you think. I am genuinely excited to finally share my work with you guys.

Video:

Screenshots:
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Son düzenleme:
KY Üye
KAYIT
11 Mar 2026
Mesajlar
22
Tepki puanı
20
Build 16 is live :

- The World Map now names every zone correctly and shows how many players are in each.
- Every key can be reassigned in Settings.
- Hiding your helmet now takes it off, and your hair shows underneath.
- Mining and fishing work.
- Worn-out gear now reads as broken instead of showing full durability, and can be repaired.
- Anything you gain now names itself on the screen as you receive it.
- The Chaotic Generator in Moradon works.
- Moira in Moradon trades your treasure chests.
- NPCs now list everything they will trade or exchange with you.
- The Magic Anvil and Chaotic Generator show only the items they can use.

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Gönderi otomatik olarak birleştirildi:

I'm testing the Android build now, and so far it seems to be working pretty well :)

 

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Son düzenleme:
KY Üye
KAYIT
11 Mar 2026
Mesajlar
22
Tepki puanı
20
Build 19 is live:

- Collect a reward for each day you log in.
- NPC daily rewards can be claimed once a day.
- The game now runs on Android phones, with on-screen controls.
- Gamepads work, and every button can be reassigned in Settings.
- A UI Size slider in Settings scales the whole interface.
- You can now choose how far you see, trading detail for speed.
- Potions and other items on the skill bar no longer stop working.
- Picking up loot no longer names the item twice.
- Click anywhere on a monster or player to select it.
- Running into a wall no longer leaves you running on the spot.
- The camera moves in close when a hill or building blocks the view.
- Distant trees and buildings no longer shimmer as you move.
- Shadows no longer crawl or flicker.
- Clouds drift at a natural pace instead of racing overhead.
- The game runs noticeably smoother.

Android APK
 
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