GELİŞTİRİYORUM Rebuilding Knight Online: the story behind LibreKO

Uzman Üye
Coder
Sosyal Üye
KAYIT
11 Mar 2026
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57
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100
Hey everyone,

I've been saving screenshots throughout LibreKO's development, and I've finally put them together into a history of how the project came together.

LibreKO is an open-source rebuild of Knight Online's client and server, using C# and Godot. The first client screenshot is just a few colored capsules floating in grey. From there, you can watch Moradon take shape as the terrain, buildings, characters and effects start working, eventually reaching a playable test client.

I kept the broken attempts too: buildings stretched into spikes, characters missing their legs, and a cape attached to a helmet. Those deserved a place in history.

If you've been following LibreKO, or you're curious about what goes into rebuilding Knight Online, take a look:

01-first-capsules.png


WhatsApp Image 2026-11-07 at 14.38.30.jpeg
 
Kıdemli Üye
KAYIT
26 Tem 2024
Mesajlar
257
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81
Konum
Çin
Awesome progress showcase! Man, those glitchy broken screenshots are classic—every dev has been there. Huge respect for pushing LibreKO this far with Godot. Can't wait to see where you take it next!
 
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