Reklam
good job!Hello everyone,
I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.
It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.
---
###Key Features:
-**3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
-**Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
-**Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
-**FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
-**Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
-**Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
-**Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.
---
###Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher
---
Feel free to starthe repository, report issues, or contribute via Pull Requests!
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Thank YouHerkese merhaba,
açık kaynaklı projemi Knight Online geliştirme topluluğuyla paylaşmaktan heyecan duyuyorum: **Knight Online 3D Karakter ve Model Görüntüleyici**.
**Three.js (WebGL)**, özel bir tarayıcı içi **NoahSystem Binary Parser** ve entegre bir **DXT Texture Decoder** kullanarak sıfırdan oluşturulmuş etkileşimli, hafif bir 3D Web & Masaüstü Model Görüntüleyicidir.
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###Temel Özellikler:
- -**3D Karakter & Canavar Görüntüleyici**: Oyuncu ırkları, zırhlar, NPC modelleri ve canavarların gerçek zamanlı render edilmesi.
- - ?? ?? **Ekipman ve Öğe Sistemi**: Dinamik silah, kalkan ve zırh eki önizlemeleri.
- -**Animasyon Oynatıcısı**: `.n3anim` iskelet dosyaları için gerçek zamanlı animasyon yükleme, döngü ve harmanlama.
- -**FX ve Parçacık Motoru**: Beceriler, ortam efektleri ve parlayan silahlar için özel parçacık simülatörü.
- -**Doğal DXT Dekompresyonu**: DXT1, DXT3, DXT5 ve BMP dokularının doğrudan WebGL'ye bellek içi kod çözme.
- -**Entegre Kataloglar**: Öğe, model ve nesne JSON veritabanlarıyla anında varlık arama.
- - ?? ?? **Masaüstü Yerel Modu**: Doğrudan tarayıcınızda veya birlikte verilen C# başlatıcısı aracılığıyla bağımsız bir masaüstü uygulaması olarak çalıştırın.
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### ?? ?? Teknik Yığın:
- **Ön Uç / 3D Motor**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Özel N3 İkili Ayrıştırıcı (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Arka Uç / Başlatıcı**: PowerShell HTTP Sunucusu, C# Yerel Pencere Başlatıcı
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Yıldız almaktan çekinmeyindepo, sorunları bildirin veya Çekme İstekleri aracılığıyla katkıda bulunun!
*** Gizli metin: alıntı yapılamaz. ***
good jobHello everyone,
I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.
It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.
---
###Key Features:
-**3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
-**Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
-**Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
-**FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
-**Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
-**Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
-**Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.
---
###Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher
---
Feel free to starthe repository, report issues, or contribute via Pull Requests!
*** Hidden text: cannot be quoted. ***
tesekkurlerHello everyone,
I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.
It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.
---
###Key Features:
-**3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
-**Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
-**Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
-**FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
-**Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
-**Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
-**Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.
---
###Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher
---
Feel free to starthe repository, report issues, or contribute via Pull Requests!
*** Gizli metin: alıntı yapılamaz. ***
Hello everyone,
I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.
It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.
---
###Key Features:
-**3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
-**Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
-**Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
-**FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
-**Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
-**Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
-**Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.
---
###Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher
---
Feel free to starthe repository, report issues, or contribute via Pull Requests!
*** Gizli metin: alıntı yapılamaz. ***
nice share bro thanks you <3Hello everyone,
I'm excited to share my open-source project with the Knight Online development community: **Knight Online 3D Character & Model Viewer**.
It is an interactive, lightweight 3D Web & Desktop Model Viewer built from scratch using **Three.js (WebGL)**, a custom in-browser **NoahSystem Binary Parser**, and an integrated **DXT Texture Decoder**.
---
###Key Features:
-**3D Character & Monster Viewer**: Real-time rendering of player races, armors, NPC models, and monsters.
-**Equipment & Item System**: Dynamic weapon, shield, and armor attachment previews.
-**Animation Player**: Real-time animation loading, looping, and blending for `.n3anim` skeletal files.
-**FX & Particle Engine**: Custom particle simulator for skills, ambient effects, and glowing weapons.
-**Native DXT Decompression**: In-memory decoding of DXT1, DXT3, DXT5, and BMP textures directly to WebGL.
-**Integrated Catalogs**: Instant asset lookup with item, model, and object JSON databases.
-**Desktop Native Mode**: Run directly in your browser or as a standalone desktop app via the included C# launcher.
---
###Tech Stack:
- **Frontend / 3D Engine**: JavaScript (ES6+), Three.js, WebGL
- **Parsers**: Custom N3 Binary Parser (`.n3chr`, `.n3pmesh`, `.n3shape`, `.n3anim`)
- **Backend / Launcher**: PowerShell HTTP Server, C# Native Window Launcher
---
Feel free to starthe repository, report issues, or contribute via Pull Requests!
*** Gizli metin: alıntı yapılamaz. ***