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GELİŞTİRİYORUM GKO v2604 | Knight Online Rebuilt in Godot and .NET 10 | First Public Release

Hi everyone, I am ZeusAFK. I am a software developer, but also a long-time Knight Online player. I played this game a lot when I was younger, and despite all the years that have passed, it has always remained special to me. For the last few months, I have been working alone on something I have wanted to create for a long time: a Knight Online version server and client, both built completely from scratch. Today, I want to share the first public technical demo. I want to be very clear about its current state: this is far from being a complete game. If I am being generous, I would say that around 20% of it works. Many systems are missing, incomplete or simply broken. This release is intended to show the current progress and give people a chance to see what I have been building.

The server is written in C# using .NET 10 and Entity Framework. The client is being developed with the Godot Engine. I do not have plans to launch a private server. I am not trying to make money from this project or from any other Knight Online-related work. I am doing it because I enjoy programming and because rebuilding a game I loved when I was younger is genuinely fun for me. The project will be released as open source once it reaches a better state and I have had time to clean up the code. One of the main reasons for making it open source is that I know it would be almost impossible for me to finish a project of this size alone.

For this demo, account creation is automatic. The Game Master panel is enabled for everyone with the Scroll Lock key, and increased movement speed can be enabled with the G key.

Please keep in mind that there is currently no real security implemented on the server. By manipulating packets, you could probably make the server do almost anything. I know that somebody may want to try to hack it, but is it really worth hacking a server that openly tells you it is an unfinished and completely unprotected demo? The same applies to decompiling the client or extracting its assets. You could probably do it, but the source code will be published anyway, so there is not much point. A DDoS attack would also be very easy. The demo is hosted on a cheap VPS without DDoS protection, so taking it offline probably wouldn't be much of an achievement. I would rather see people use that time to explore the project, share ideas or eventually contribute to it.

You can download the first release here:

PC


Android - Build 10

Please try it and let me know what you think. I am genuinely excited to finally share my work with you guys.

Video:

Screenshots:
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Son düzenleme:
KY Üye
KAYIT
11 Mar 2026
Mesajlar
27
Tepki puanı
29
Build 16 is live :

- The World Map now names every zone correctly and shows how many players are in each.
- Every key can be reassigned in Settings.
- Hiding your helmet now takes it off, and your hair shows underneath.
- Mining and fishing work.
- Worn-out gear now reads as broken instead of showing full durability, and can be repaired.
- Anything you gain now names itself on the screen as you receive it.
- The Chaotic Generator in Moradon works.
- Moira in Moradon trades your treasure chests.
- NPCs now list everything they will trade or exchange with you.
- The Magic Anvil and Chaotic Generator show only the items they can use.

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Gönderi otomatik olarak birleştirildi:

I'm testing the Android build now, and so far it seems to be working pretty well :)

 

Ekli dosyalar

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Son düzenleme:
KY Üye
KAYIT
11 Mar 2026
Mesajlar
27
Tepki puanı
29
Build 19 is live:

- Collect a reward for each day you log in.
- NPC daily rewards can be claimed once a day.
- The game now runs on Android phones, with on-screen controls.
- Gamepads work, and every button can be reassigned in Settings.
- A UI Size slider in Settings scales the whole interface.
- You can now choose how far you see, trading detail for speed.
- Potions and other items on the skill bar no longer stop working.
- Picking up loot no longer names the item twice.
- Click anywhere on a monster or player to select it.
- Running into a wall no longer leaves you running on the spot.
- The camera moves in close when a hill or building blocks the view.
- Distant trees and buildings no longer shimmer as you move.
- Shadows no longer crawl or flicker.
- Clouds drift at a natural pace instead of racing overhead.
- The game runs noticeably smoother.

Android APK - Build 10
 
Son düzenleme:
KY Üye
KAYIT
11 Mar 2026
Mesajlar
27
Tepki puanı
29
Build 20 is live:

- NPCs that offer to send you somewhere now actually take you there.
- The teleport gates in the Abyss move you between floors, and take a Dungeon Key where one is due.
- The Game Master panel can now take you to any zone.
- Pressing the attack key again cancels your attack.
- Monsters leave you alone until you attack them.
- Attacking one monster no longer pulls every monster nearby.
- Bosses, and the monsters in dungeons and lairs, attack on sight.
- Monsters no longer hit you far away.
- Monsters stop chasing you once you get away, die or warp.
- Groups of monsters no longer spawn on top of each other.
- Scrolls and potions stay active when you die.
- Buffs stay active when you change zone.
- Buffs of the same kind no longer overwrite each other.
- Double-click a buff icon to remove it.
- Getting hit no longer freezes your attack.
 
KY Üye
KAYIT
26 Haz 2026
Mesajlar
61
Tepki puanı
1
Hey mate, i need to warn u about something, your all files already open source. Anyone can reach your all docs; arts, wallpapers, sounds c++ codesources etc via .pck files. I hope u know please crypt them.
 
KY Üye
KAYIT
11 Mar 2026
Mesajlar
27
Tepki puanı
29
Hey mate, i need to warn u about something, your all files already open source. Anyone can reach your all docs; arts, wallpapers, sounds c++ codesources etc via .pck files. I hope u know please crypt them.
Yes, I know. I mentioned in the post that it was probably possible, but it’s not really a concern since I’m planning to make the project open source anyway. Thanks, though!
 
KY Üye
KAYIT
11 Mar 2026
Mesajlar
27
Tepki puanı
29
Build 21 is live:

- Open a shop and sell your own items to other players.
- Your shop can have no name if you would rather not pick one.
- Items you put up for sale stay in your bag until they sell.
- Items already in your shop are marked in your bag.
- Shops now disappear for everyone when the owner closes them.
- Quests now say why a reward could not be handed over.
- The clan window now has Members, Donations and Top Clans, and shows who is online.
- Refused clan actions say why, and applying to a clan confirms it was sent.
- Only the clan leader sees the notice editor, and leaves as leader disbands the clan.
- Pick a clan cape by pattern and color at the cape vendor.
- Your character wears the cape while you choose, and goes back when you close the window.
- Friends are now part of the Character window.
- The friends list shows each friend's level, class, nation and where they are.
- Whisper a friend straight from the friends list.
- Achievements track what you have done, and hand out their rewards.
- Every title you earn improves your character, and all of them count at once.
- Pick which of your titles shows above your character, from the character sheet.
- Titles appear above every player wearing one.
- Your clan name shows above your character, and above everyone around you.
- Clan members wear a gauntlet that changes as the clan rises.
- A trophy button shows how many achievement rewards are waiting.
- Save stat and skill plans, and apply one in a single click after redistributing.
- Redistributing stats or skills now asks first, and shows what it costs.
- Premium members and anyone holding a Return Token redistribute for free.
- Redistributing gives back the right starting stats for your class.
- The character sheet has been rebuilt, and shows what your gear adds to each stat.
- Those bonuses now appear the moment you enter the world.
- Shouting tells you why it failed.
- Whispering a player whose name is long now reaches them.
- The clan window shows your own clan, and only offers to find one when you have none.
- Scroll bars are easier to see and grab.
- The server list shows each server under its group again.
- Signing in now tells you why it failed instead of showing a code.
- Being asked to disconnect an earlier session now names the server it is on.
- Accounts without premium are no longer told their premium ends today.
- Maces, jamadhars and staves now do the damage their weapon promises.
- Mages get the damage from the staff they are holding.
- Basic attack damage has been rebalanced.
- Skills that both damage and weaken now do both.
- Firing a skill no longer destroys the rest of your arrows.
- Spell scrolls stay in your bag instead of vanishing after one cast.
- Class-restricted gear and scrolls can be used by the classes they are for.
- A slow cast at a monster no longer slows you instead.
- Your resistances on the character sheet no longer count a bonus twice.
- Transform into other characters and monsters with transformation scrolls.
- Buff skills play their casting animation.
- Monsters and bosses now take their proper time to reappear.
- Monsters that never dropped anything now give their loot.
- Mages recover mana faster when they are running low.
- Drifting logs and rolling stones follow their paths.
- Players can no longer attack each other in the Forgotten Temple.
- Killing an enemy now gives the national points that zone is worth.
- Dying to an enemy takes national points, or experience if you have none, instead of both.
- Reborn characters no longer lose experience when they die.
- Some zones no longer take experience when a monster kills you.
- Kurian and Porutu can now be chosen when you create a character.
- Kurian and Porutu characters can now change job.
- Kurian and Porutu characters can now spend mastery points.
- Quest givers now offer their quests to Kurian and Porutu characters.
- Dying no longer reports your experience loss twice.
- You can now inspect another player to see their details and equipment.
- Your account is no longer left logged in when the server restarts.
- Other players now walk, turn and face the way they really are.
- Sort your bag with the Arrange button, and the order sticks.
- Some NPCs that would not respond now open their dialogue.
- Quests can now be accepted from the quest journal.
- A clan promoted to a higher rank now keeps it.
- Achievements you finish now complete on their own and hand over the reward.
- Achievements are sorted into Normal, Quest, War, Adventure and Challenge.
- Your character no longer floats above the ground on the character selection screen.
- The character selection screen shows more of the world behind your character.
- Turning your character on the selection screen now follows the mouse.
- The loading screen keeps one picture instead of swapping it as you enter the world.
- Skill damage against other players is no longer cut down.
- Skills that promise extra damage now deliver it.
- Skills that did nothing when cast now work.
- Transformations now respect the nation they belong to.
 
KY Üye
KAYIT
11 Mar 2026
Mesajlar
27
Tepki puanı
29
Build 22 is live:

- Added an upscaling option in the graphics settings for machines that need more speed.
- Added a V-Sync switch to the display settings.
- The view distance setting now takes effect the moment you apply it.
- Outdoor areas thick with trees and bushes run smoother.
- Buying and selling player shops now work.
- Sprint, Defense and other instant skills no longer play a spellcasting animation.
- Draining skills now take health or mana from your target and give it to you.
- Anger Explosion needs a full anger gauge, and spends it.
- Holy water and the stronger healing potions restore a share of your health instead of a flat amount.
- Magic Hammer and Acid Potion no longer change health.
- The health and mana recovery scrolls now charge their gold.
- Changing weapons while transformed no longer breaks your appearance.
- Sleep skills now put monsters to sleep, and hitting one wakes it.
- Provoke and Sleep Carpet are aimed where you click.
- Binding and Provoking no longer harm other players.
 
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